Marksman I


Behring's Marksman series of proximity missiles has earned as much of a reputation for its ability to track a wide range of heat signatures as it has for its area-effect proximity damage.
manufacturer: Behring

class     VehicleItemMissile
type Ordinance
subtype Missile

size       1
mass 56
price 10000


damage physical    167.2hp
damage energy 0hp
damage distortion 0hp
explosion radius 2m


lifetime                     9s
speed linear 923.4m/s
speed angular 90°/s
max range 6416m
ignition time 0.44s
intercept accel main 439.0m/s²
intercept accel retro 0.0m/s²
intercept accel mav 109.75/s²
intercept accel rotation 100.0/s²
intercept speed angular 90°/s
terminal accel main 439.0m/s²
terminal accel retro 0.0m/s²
terminal accel mav 439.0/s²
terminal accel rotation 100.0/s²
terminal speed angular 90°/s
boost accel main 439.0m/s²
boost accel retro 0.0m/s²
boost accel mav 109.75/s²
boost accel rotation 100.0/s²
boost speed angular 90°/s


signal type              Infrared
guidance type SignatureLock
tracking distance 2800m
angle 12.45°
signal minimum 137.7
signal maximum 30
signal amp seeking 10
no lock timeout 8s

Default equipment on:
AEGS_Gladius_Pirate, AEGS_Gladius_Pirate_Elite, ANVL_Hornet_F7C, ANVL_Hornet_F7CM, ANVL_Hornet_F7CR, ANVL_Hornet_F7CS, ANVL_Hornet_F7CS_Captain_Survival, ANVL_Hornet_F7CS_Pirate, ANVL_Hornet_F7CS_Survival, ANVL_Hornet_F7C_Weak, ANVL_Hornet_F7C_Wildfire, MISC_Razor, ORIG_m50, ORIG_m50_Base_Pirate, ORIG_m50_Base_Pirate_Elite, ORIG_m50_Survival, ORIG_m50_Weak, RSI_Aurora_MR, RSI_Aurora_MR_Pirate, RSI_Constellation_Andromeda, RSI_Constellation_Andromeda_Pirate, RSI_Constellation_Andromeda_Pirate_Elite, RSI_Constellation_Andromeda_Pirate_QIG, RSI_Constellation_Phoenix